the murkworks mush
(as set up by anna of the murkworks)
Everybody needs a hobby, and MUSHing is one of mine. But only the most truly
obsessed MUSH geeks run their own MUSH. Being a truly obsessed MUSH geek, and
living in a household full of computer geeks who have gone and put up our own
Internet site simply because we have other things we ought to be doing instead,
I am of course running my own MUSH.
Murkworks MUSH is named for my RL
household, which is in turn named for "the mysterious Murkworks" where
nightmares are made, in the animated film Twice Upon a Time. It's a
very amusing little flick, and the residents of Murkworks recommend it highly.
Various bits of the MUSH will contain references to the film.
My MUSH lives at door.murkworks.net 4201, and is a small private
hangout spot for my friends and friends of theirs. Anyone wishing a permanent
character on the MurkMUSH needs to contact
me about it first. Since I like to keep the game small and friendly, I
need to have some idea of the people who join. If I know you via other MUSHes,
certain message boards, Livejournal, face to face, or otherwise, chances are
I'll let you onto the MUSH. :) But I do need to know you!
roleplay on murkworks mush
While the MUSH as a whole does not have a dedicated roleplay theme, some
smaller areas of the game will be set aside for roleplay purposes. We have two
roleplay stages sometimes used by players who want to do scenes involving
characters from other games (usually when those characters are in situations
that can't be effectively RPed on their home games, e.g., the home game is
down, or the characters are in a location not built on the home MUSH).
We also have roleplay playgrounds, intended to be dedicated areas for ongoing
RP. Or at least we would, if anybody actually wanted to open one. ;)
In order to maintain the laid-back nature of my MUSH, new playgrounds may be
opened up on Murkworks as desired by the players of the game, as long as they
abide by my general game policies. I am not looking to host full-blown
mini-MUSHes on Murkworks; we don't have the bandwidth for it, the hard disk
space, or regular enough backup procedures!
Players desiring to make a new playground on Murkworks MUSH should keep in
mind these policies:
-
Check 'news building' for pointers on building public roleplay areas.
-
If your playground is based on a theme from books or movies or such, be sure to
give credit where credit is due and document your sources. Also, if you are
roleplaying a theme for which the original author has specifically forbidden
MU*-type games, please don't ask me to host your playground. An example of
a theme that falls into this category is Mercedes Lackey's Valdemar
books.
-
If you want your playground advertised in the MUSH news, send me a short
blurb about it to put into this file under 'news '.
Playground creators are responsible for creating their own web pages as well
as information areas on the MUSH itself as they see fit.
some other relevant portions of murkworks mush news
policies
There are only two general policies on Murkworks MUSH, and these are:
- If you're here, I am trusting you to behave yourself, treat my MUSH
nice, and be well-behaved and considerate to your neighbor... and to
possess enough clues to figure out what all this means without me
having to spell it out for you.
- I want roleplay here to be as low-key and rules-free as possible.
The rule of thumb to follow is, roleplay is the group creation of
astory... and should not depend on code aids or impartial arbitrators
which often detract from the drama of what's going on -- or the
melodrama, depending on your tastes. ;) What code is installed on this
game will be primarily things which relay useful information (such as
+finger or +sheet), or which save time (like +join, as opposed to
wandering around through many rooms looking for people), or which
provide good shorthands for what would otherwise require long and
awkward command strings. Past that, you're on your own, folks -
roleplay it out.
building
Building guidelines for Murkworks MUSH are basically focused on the general
idea that I'd like building to be kept lean and mean; I don't want this game
very large, so as to conserve disk space on our system. With this in mind, the
following are my guidelines for building on the MUSH:
- I will not tell you how to build here; more thorough individuals than I
have written up far better guidelines on how to build on a MUSH. See 'news
code' for pointers to where to find the MUSH manual; if you're interested in
in-depth help, check that out. I will ask that rooms in a public roleplay
area have appropriate @descs on them; exits connecting these rooms should
have @succ, @osucc, and @odrop messages on them.
- You may build what rooms you want, but please only build what you need.
If a room is not going to be roleplayed in very often, consider whether
you really need it; if you don't, consider using the RP stages instead.
- Link your area to the Back Porch (#2) so that people can get to it and you
won't have your rooms giving you messages about being floating.
code
TinyMUSH 3.0 is the result of converging the development paths of
TinyMUSH 2.2 and TinyMUX. It was designed to be a stable, efficient,
highly-configurable, feature-rich code version, offering users a full
array of 2.2 and MUX features, as well as substantial enhancements to
functionality and performance.
TinyMUSH 3.0 is under active development, and is the standard supported
version of TinyMUSH for the forseeable future. The primary developers are
Lydia Leong ("Amberyl"), David Passmore ("Lauren"), Robby Griffin
("Alierak", as of 3.0 beta 18), and Scott Dorr ("Myrddin", as of
3.0 beta 23).
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