Clues For Those That Need Them

This part of the site is for the assistance of those who have accounts at Murkworks, and find themselves in need of a clue or two. This page has been made in response to a few recent FAQ's we've been having come in from users, as well as a new place for old help data that's been floating around the site.

Frequently Asked Questions

  1. Where Are My Old Files from Before the July 2004 Hack?
  2. I Can't Get to Lodestone and I'm Using A Secure Client and the Right Address! What's Wrong?
  3. How to Get a Murkworks.Net Account
  4. Account Names on Murkworks.Net
  5. How to Telnet to Murkworks.Net Machines
  6. How to FTP to Murkworks.Net Machines
  7. How to Make a Webpage on Murkworks.Net
  8. How to Do Counters on Murkworks.Net
  9. How to Make Pages With Graphics Thumbnails
  10. How to Configure Your Computer to Download Mail from Murkworks.Net

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Where Are My Old Files from Before the July 2004 Hack?

If you can't find your old files from before our system was hacked in July of 2004, you're probably looking on newmoon instead of lodestone. All users who have had their accounts reinstated since the hack have had their old files restored on lodestone, which is now our web server instead of our main server. Your password on lodestone, if you were a prior user, should be the same as your password on newmoon. Contact Anna if you need help.


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I Can't Get to Lodestone and I'm Using A Secure Client and the Right Address! What's Wrong?

We occasionally get reports from people who say that they're trying to log into lodestone, that they're using the right address (lodestone.murkworks.net), and that they're also using a secure client. What usually happens is that these folks get a login prompt, and when they try to login, their expected password does not work.

The problem has been that lodestone changed IP addresses after the July 2004 hack--and that it was also a registered nameserver, so a lot of sites out there did not pick up on the change of IP address, because they were pulling lodestone's cached IP address out of their own records rather than getting its new one from us. So this has caused people to actually try to connect to the old IP address when they try to log in to lodestone.murkworks.net.

If your machine thinks lodestone is still pointing at its old IP address, what will actually happen is that you'll log into door, not lodestone, because the old IP maps to door now. And most of our users don't have accounts on door. So this is why logins will fail.

What you can do about this if this happens to you is to use the 'nslookup' command to figure out what IP address your machine thinks lodestone is going to. If you're using Unix/Linux or MacOS or a Windows command prompt, you can do this by typing 'nslookup lodestone.murkworks.net'. If you see the IP address 209.20.199.102, that's the old address, and it's wrong.

If that is in fact what you see, you should use the current and correct IP address instead, which is 209.20.199.11. You can ssh in to lodestone using the IP rather than the name if you need to. And if this does happen to you, it's a problem with your ISP, not something we can fix. Sorry.


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How to Get a Murkworks.Net Account

Generally, if one of the Murkworks net admins knows you and can vouch for you, we'll be happy to give you an account. Within reason. Our caveats are:

  1. Our bandwidth is not limitless. If you have a humongous web page that eats a lot of bandwidth, especially if it pushes us over our monthly bandwidth quota, we will ask that you contribute something to the ongoing upkeep of the system.

  2. Please don't use your account on Murkworks to house copyrighted material that isn't yours. Especially if you have it on your web page. Because if anybody sees it and yells, they will be yelling at US. And then we'll have to come yell at you. This makes us cranky. So don't do it.

  3. We are not a commercial ISP. We provide tech support when we can. We do backups when we can. We're generally pretty good at it, but we make no guarantees at doing this on a consistent basis. We do not provide fancy bells and whistles for our users; if you have an account on the Murk, it is our assumption that you have a minimum level of clue about how to use it. If you want commercial-level support for your account, there are plenty of good commercial ISPs out there. (We recommend Drizzle Internet NW, for residents of the Puget Sound Region.)

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Account Names on Murkworks.Net

Since we are a Linux server, we can only allow eight characters or less in our account names. Linux does allow for setting up longer aliases to point at account names, but the actual account name must be eight characters or less. So suppose (for example) that you want the email account 'invaderzim'. That's over the eight character limit--so if you wanted to use that as your email address at Murkworks, you would need to use a shorter version of that (perhaps 'invader' or 'zim') to get under the eight-character limit. That would be the name you would use to actually log in to the account. We could then set up an alias 'invaderzim' by which people could actually email you, but if you wanted to download your email, you would still need to set up your email client to log in to the actual account name, not the alias.


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How to Telnet to Murkworks.Net Machines

Short answer: you don't. We don't run telnet.

Long answer: If you want to come in by remote to get to your shell account on our system, you're going to have to use a secure client to do it. Your options are:

  1. ssh on a Linux/Unix box (or if you're running a Mac with OS X, you should have ssh available to you on your command shell). You can probably get to us just by doing ssh murkworks.net or ssh lodestone.murkworks.net (depending on whether you want to log into newmoon or lodestone). You will have to add -l followed by your username if you're logging in from somewhere else where you have a different username. For example, if you're coming in from somewhere where your username is bert and your username on the Murkworks is ernie, you'll want to type ssh murkworks.net -l ernie.

  2. If you're using a Windows box, go download Putty. It's a free secure client that can talk both telnet and ssh.

  3. If you don't mind paying for a client, Van Dyke Technologies makes a good secure client, SecureCRT. They also do secure file transfer clients. Anna has used SecureCRT a lot, and found it to be a decent client.

There are probably other clients around, but these are the ones we know about. If you don't like either of these options, try Googling for "ssh + client" and see what you get. Be sure to find a client that talks the SSH2 protocol, because we've turned off SSH1 on our system, too.


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How to FTP to Murkworks.Net Machines

See previous commentary re: telnet. For the same reason we turned off telnet (i.e., it's not secure), we turned off FTP, too. So for those of you who want to be able to upload files onto your web space on the Murk, you will need a secure client to do it. Here are some options:

  1. scp or sftp on a Linux/Unix box. These are, respectively, the secure forms of the copy and ftp commands. As with ssh, these should also be available on Macintosh machines running the FreeBSD command shell. If you have a Macintosh machine with a recent OS on it, this probably means you.

  2. The link listed above for Putty also includes their ports for the scp and sftp commands, which can be run from Windows. The binaries on their Download page are pscp and psftp. You can download those along with Putty if you want them. They will, however, be command-line type commands. They don't have a pretty graphical UI.

  3. CoreFTP has a free client that supports ssh and sftp, and has a graphical interface and no adware. Comes with a free "lite" version, and a pro version you pay for. Recommended by Murkworks user Sarah.

  4. If you use Total Commander as your FTP client, you will need to install an SFTP plugin for it. You can get one here or here.

  5. As mentioned above, Van Dyke Technologies makes a secure file transfer client as well as an ssh client.

And again, there are probably other clients around, but these are the ones we know anything about. Check google for "secure + ftp + client", or something along those lines, if you'd like to find one more to your tastes. If you have a link to a good secure file transfer client, hand it to us and we'll put it up here.


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How to Make a Webpage on Murkworks.Net

  1. Ask one of the Murkworks admin geeks for an account on lodestone, our web server. You do not also require an account on newmoon, our mail server, though we do recommend that Murkworks users do get a mail account on newmoon as well so we have a reliable means to contact you. If you don't want a newmoon account, that's fine, but we will require you to give us a valid email address elsewhere by which we can contact you in case a meteor falls on our house and the system goes down.

  2. Acquire a secure file transfer client, with which you can transfer your web page files from wherever else you might have them up to lodestone. See previous commentary re: How to FTP to Murkworks.Net Machines. You can access lodestone either as lodestone.murkworks.net, www.murkworks.net, or by its numeric address of 209.20.199.11.

  3. Build your web page and slap it up there. If you're feeling REALLY ambitious, just log in directly to your account shell and build it THERE.

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How to Do Counters on Murkworks.Net

Right now we have exactly one publically available Counter script on lodestone, and that is Count 2.5. Count is a fairly popular script that's in wide use across the web; it generates a graphical representation of the counts to your web page and can also display times, dates, and countdowns. You can invoke it with a line that looks like this:

<img src=/cgi-bin/wwwcount.cgi?df=filename.dat>

... where "filename.dat" is the name of a data file which has been created to store the number of hits to the page. Right now this counter is set up such that these data files, which have their own location on the system, must be created by someone with admin access. If you don't have such access and you need a counter data file created, bug Anna.

Many other arguments in addition to "df" can be fed to this counter. For further details, check out the full documentation on the Count homepage.


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How to Make Pages With Graphics Thumbnails

We currently have two ways to generate galleries for people's graphics or photos. One of these is Galrey, and which generates some nice but fairly basic gallery pages. Here are the shortest form instructions for using Galrey to make a gallery with thumbnails:

  1. Make a directory where you want to put the graphics that you're going to use to make thumbnails. Put those graphics there.
  2. Copy in the default galrey.rc file like this: cp /etc/galrey.rc .

    (Do include the period on the end there. That means 'copy the file to my current location' in Linux.')

  3. Copy in the default "template" file that galrey uses to generate HTML files for browsing the gallery you're making: cp /usr/share/galrey/galrey.tpl .
  4. Look at the galrey.rc file that you have copied into your directory. This file is where you do the configuration for what you want galrey to do. See if you understand it. If you do, set stuff the way you want it. If you don't, talk to Anna.
  5. Look at the galrey.tpl file that you have copied into your directory. Basically this is an HTML file that Galrey is going to stick stuff in to make some automatically generated HTML pages. When you click on your thumbnails you can get these pages. You can edit the template file as you like, if you understand what's in it.
  6. Once you've tweaked the template and the .rc file, you should be able to just run galrey by typing 'galrey', and it will run through all the files in the directory and spit out thumbnails and some HTML files.

We have also installed Gallery, which is both fancier and much better documented, and driven by PHP. Go check out its web page for further details.


* How to Configure Your Computer to Download Mail from Murkworks.Net

In your mail client of choice, tell it you want to set up a POP account and specify mail.murkworks.net as both your incoming and outgoing mail server. Feed it your account name and password. That should be enough to make it go.


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Last, But Not Least

click here to crash your Win95/98/2k system
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